You become the MagiChemist. Chemical elements are tinctured with magical properties that have strange effects in your new world.

--------HOW TO PLAY--------

- WASD to move
- X to wait a turn
- E (while standing on resource tile) to harvest element
- 1-6 to hold element, Q to fist attack, then click any enemy within the blue range to use the currently equipped element on them. Press same key again to hide blue range.

Portal: Find this purple illuminated swirling tile to teleport you to the next depth: Reach depth 8 to win the game.

Elements: Harm, tame or strengthen enemies depending on element used against them. Earn elements as enemy drops or when harvesting resources. Mouseover inventory for tooltips.

Rocks and Trees: Harvest resources to convert them into elements by standing on them and pressing E.

Top left: Your health bar and a minimap of the dungeon at the current depth.

Top right text: Text on how enemies or the dungeon are affected by your actions.

--------Description--------

You become the MagiChemist. Chemical elements are tinctured with magical properties that have strange effects in your new world.

Discover, then use the scientific method, on these magical elements in the depths of a procedurally-generated dungeon. Survive with your wits, harvesting the landscape into elements to use.

In your fieldwork, you will encounter a mystical myriad of magical creatures. Hide and run from them, do battle with them, break them down into their chemical components, document their reactions to the elements, or ally yourself with their arcane behaviours.

How will you experiment to survive all 8 depths and reach the dungeon's bottom?

Created in 7 days as submission for GameCraft 2022

--------Features and Mechanics--------

- Procedurally-generated dungeon map, terrain and landscape
- Animations and graphics made by Nicole Lim, unique to the game
- Tile and turn-based player movement
- 7 enemies with different behaviours
- Enemy pathfinding, combat and drops
- Resource harvesting and simple inventory
- Permadeath

--------Credits--------

Game Designers:
Nicholas Foo (Programmer)
Nicole Lim (Artist)
Tianchu Li (Programmer)
Bertrand Wong (Programmer)

Music composed by friends!:
Maegan Neo - "Linking Memories". First track that plays when you click play game.
Edric Khiew - "Wandering Wizard". Menu music, and second track in game.

Sound effects recorded by Nicholas Foo and Tianchu Li.

Download

Download
MagiChemist (WebGL) - Game Jam Submission.zip 19 MB

Comments

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(+1)

The game is fun, but eventually the levels get too long and the minimap covers most of the screen.  Also once you know every enemy's weaknesses there's pretty much no danger left.

(+2)

Love the map generation, feels organic especially with all the different terrains. Would love more progression!